Tuesday, 18 October 2011

UV Unwrapping

This Lab we worked through a tutorial covering more UV wrapping and Unwrapping.
Some were interesting methods employed in this. This was my first time using the hide tool, allowing me to focus on specific polygons or groups of polygons. This tutorial also taught me how to split a material down into several grouped materials that could be set to grouped polygons, allowing for quicker group selection and texture mapping.
As a side note snapping the mapping gizmo to an axis allowed for a better texture spread.

This tutorial mentioned fog effects at the end, so I decided to look into this in more detail for my hoth landscape. this is what I created.


This was created by adding a Fog Volume from the environment tab. I also changed the colour to a slight hint of blue as I felt this reflected blizard conditions better. The fractal box was ticked to add a slightly more clumped effect to the fog/

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