For the centre detail, I was experimenting with insetting then extruding. I also used the bevel tool which has similar mechanics to the other two, but with an added function of pulling the local vertices into a sloped formation. This added the desired effect.
Approaching the final stages I split the model. Then used the symmetry tool to weld the two parts into a single object.
All that was left was to trim the fat so to speak, removing any non essential edges, and viola!
Very happy with the outcome. I felt I learned alot making this model in regards to extruding and vertex manipulation. The biggest skill I feel I gleaned was that to correct (or delete) polys to fine tune a model, then just repairing my damage to improve the model over all.
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