Monday, 24 October 2011

Final touches

So here is the (very almost) complete X-wing. I say very almost becasue, as you may spot in the photo, there are a few unwanted polys becoming evident along the nose and wings. I have tried connecting the vertices near them, but so far no luck.
I added an R2 unit. This is a group of the body and its head allowing me to rotate the head during the animation process.
As I am a massive starwars geek, I didnt model the wings in the symbolic  X attack position, instead I opted for its sleaker closed wing stance for its speed and manouverablity since it will mainly be fleeing.
One thing that crossed my mind was weather I should model a gap between both wings to show they are 4 not just 2, but I felt this was generating unneccesary polygons that a texture could do just as well, if not better. Again this was the case for the detail on the R2 unit, since its so small I felt it wouldnt need the level of detail justified by more polygons.

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