Here is the finished product. I feel this was a complete success, although one the height map was added, I had to touch it up to make the landscape look less jagged. I also found adding some decay made it look more realistic.
I was taken back by the amount of polygons used to create detailed relief terrain like this. I could see terrain would need to be built to strict parameters if we were restricted to polygon use/memory usage.
I also feel this step is a slight leep of faith as we have not covered sky domes or filming to scales etc but I am confident, with an added haze (snowstorm) this terrain will be big enough to film the scene as intended.
(NB. After origionally posting this, I discovered a box gizmo to contain the fox in a localized area to speed rendering and reduce memory usage. This has now been implemented)
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