Being a future games developer (hopefully) I did some research into game models and the level of detail vs poly count. I turned up this image of a TIE from SW galaxies. I noted that alot of the detail is not actually designed on the model, and is infact added to the model via a texture. Although I intend to display different modeling techniques, I feel the level of detail in some areas (namely engine and access hatch I will add as a texture.
I have also been having fun with welding and collapsing. As mentioned in a previous blog, I extruded edges out along the wings, but I could not attach these to the extreme edge vertices. I decided this may be due to interfereing polys so I deleted the wings to look inside and delete the culprits. Once these were removed, I experimented with collapsing and welding vertices. It would appear I could collapse vertices directly connected by an edge, but could not collapse to vertices from another poly. This was achieved via target welding them.
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