Sunday, 27 November 2011

Texturing the Cockpit

Firstly I wanted to reference http://bypuk.com/2008/09/tenclo-set-building/ as they had an amazing picture of an retro looking Xwing cockpit that I used part of in my textures. secondly i wanted to blog about my problems with texturing inside an element.
Part of my animation will inclue a view from inside an Xwing. Initially upon texturing, I found everything was appearing on the outside of the element, instead of inside like Id hoped. I discovered UV wrapping is not dependant on the side you click the polygon from, its natually always wraps to the normal facing side. It was sjust a case of adding a normal modifier and clicking "Reverse Normals"
I now know a very quick and easy way to texture interiors in the future.

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